geometryCacheConverter/geometryCacheBlockFVAData.cpp
#include "geometryCacheBlockFVAData.h"
geometryCacheBlockFVAData::geometryCacheBlockFVAData(
const float* value,
const uint& size )
{
blockTag = tag;
group = false;
for( uint i = 0; i < size * 3; i+=3 ) {
vectorArrayData.append(
MVector( value[i], value[i+1], value[i+2] ) );
}
}
geometryCacheBlockFVAData::~geometryCacheBlockFVAData()
{
}
{
return vectorArrayData;
}
void geometryCacheBlockFVAData::outputToAscii( ostream& os )
{
if( !group )
tabs = "\t";
os << tabs << "[" << blockTag << "]\n";
for( uint i = 0; i < vectorArrayData.length(); i++ ) {
os << tabs << tabs << vectorArrayData[i] << "\n";
}
}