geometryCacheConverter/geometryCacheBlockStringData.h

geometryCacheConverter/geometryCacheBlockStringData.h
#ifndef _GEOMETRY_CACHE_BLOCK_STRING_DATA
#define _GEOMETRY_CACHE_BLOCK_STRING_DATA
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
//
// File Name : geometryCacheBlockStringData.h
//
// Description :
// Stores and outputs cache blocks that carry string data
// Note that the Maya geometry cache file format is subject to change in
// future versions of Maya.
//
// Project includes
//
#include "geometryCacheBlockBase.h"
class geometryCacheBlockStringData : public geometryCacheBlockBase
{
public:
// Constructor / Destructor methods
//
geometryCacheBlockStringData( const MString& tag, const MString& value );
virtual ~geometryCacheBlockStringData();
// Access to the data
//
const MString& data();
// Outputs the data to an output stream
//
virtual void outputToAscii( ostream& os );
private:
// Data Member
//
MString stringData; // char* data from the file saved as MString
};
#endif