glslShader/GLSLShaderCmd.h

glslShader/GLSLShaderCmd.h
#ifndef _GLSLShaderCmd_h_
#define _GLSLShaderCmd_h_
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MPxCommand.h>
#include <maya/MPxHardwareShader.h>
class GLSLShaderCmd : MPxCommand
{
public:
GLSLShaderCmd();
virtual ~GLSLShaderCmd();
MStatus doIt( const MArgList& );
bool isUndoable() { return false; }
static MSyntax newSyntax();
static void* creator();
};
#endif /* _GLSLShaderCmd_h_ */