glslShader/GLSLShaderCmd.h
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glslShader/GLSLShaderCmd.h
#ifndef _GLSLShaderCmd_h_
#define _GLSLShaderCmd_h_
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MPxCommand.h>
#include <maya/MPxHardwareShader.h>
class
GLSLShaderCmd :
MPxCommand
{
public
:
GLSLShaderCmd();
virtual
~GLSLShaderCmd();
MStatus
doIt
(
const
MArgList
& );
bool
isUndoable
() {
return
false
; }
static
MSyntax
newSyntax();
static
void
* creator();
};
#endif
/* _GLSLShaderCmd_h_ */