glslShader/GLSLShaderSemantics.h

glslShader/GLSLShaderSemantics.h
#ifndef _GLSLSHADER_GLSLSHADERSEMANTICS_H
#define _GLSLSHADER_GLSLSHADERSEMANTICS_H
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
#include <maya/MUniformParameter.h>
namespace glslShaderSemantic
{
extern const char* kSTANDARDSGLOBAL;
extern const char* kUndefined;
extern const char* kWorld;
extern const char* kWorldTranspose;
extern const char* kWorldInverse;
extern const char* kWorldInverseTranspose;
extern const char* kView;
extern const char* kViewTranspose;
extern const char* kViewInverse;
extern const char* kViewInverseTranspose;
extern const char* kProjection;
extern const char* kProjectionTranspose;
extern const char* kProjectionInverse;
extern const char* kProjectionInverseTranspose;
extern const char* kWorldView;
extern const char* kWorldViewTranspose;
extern const char* kWorldViewInverse;
extern const char* kWorldViewInverseTranspose;
extern const char* kViewProjection;
extern const char* kViewProjectionTranspose;
extern const char* kViewProjectionInverse;
extern const char* kViewProjectionInverseTranspose;
extern const char* kWorldViewProjection;
extern const char* kWorldViewProjectionTranspose;
extern const char* kWorldViewProjectionInverse;
extern const char* kWorldViewProjectionInverseTranspose;
extern const char* kViewDirection;
extern const char* kViewPosition;
extern const char* kLocalViewer;
extern const char* kViewportPixelSize;
extern const char* kBackgroundColor;
extern const char* kFrame;
extern const char* kFrameNumber;
extern const char* kAnimationTime;
extern const char* kTime;
extern const char* kColor;
extern const char* kLightColor;
extern const char* kAmbient;
extern const char* kLightAmbientColor;
extern const char* kSpecular;
extern const char* kLightSpecularColor;
extern const char* kDiffuse;
extern const char* kLightDiffuseColor;
extern const char* kNormal;
extern const char* kBump;
extern const char* kEnvironment;
extern const char* kPosition;
extern const char* kAreaPosition0;
extern const char* kAreaPosition1;
extern const char* kAreaPosition2;
extern const char* kAreaPosition3;
extern const char* kDirection;
extern const char* kTexCoord;
extern const char* kTangent;
extern const char* kBinormal;
extern const char* kShadowMap;
extern const char* kPointLightShadowMap;
extern const char* kShadowColor;
extern const char* kShadowFlag;
extern const char* kShadowMapBias;
extern const char* kShadowMapMatrix;
extern const char* kShadowMapXForm;
extern const char* kStandardsGlobal;
extern const char* kLightEnable;
extern const char* kLightIntensity;
extern const char* kLightFalloff;
extern const char* kFalloff;
extern const char* kHotspot;
extern const char* kLightType;
extern const char* kDecayRate;
extern const char* kLightRange;
extern const char* kLightAttenuation0;
extern const char* kLightAttenuation1;
extern const char* kLightAttenuation2;
extern const char* kLightTheta;
extern const char* kLightPhi;
extern const char* kTranspDepthTexture;
extern const char* kOpaqueDepthTexture;
// Maya custom semantics
extern const char* kMayaSwatchRender;
extern const char* kBboxExtraScale;
extern const char* kOpacity;
extern const char* kMayaGammaCorrection;
}
namespace glslShaderAnnotation
{
// Technique Annotations
extern const char* kTransparency;
extern const char* kSupportsAdvancedTransparency;
extern const char* kIndexBufferType;
extern const char* kTextureMipmaplevels;
extern const char* kObject;
extern const char* kOverridesDrawState;
extern const char* kVariableNameAsAttributeName;
extern const char* kExtraScale;
extern const char* kOverridesNonMaterialItems;
extern const char* kHandlesConsolidatedGeometry;
extern const char* kCustomSemantics;
// Pass annotations
extern const char* kDrawContext;
extern const char* kNonMaterialItemsPass;
extern const char* kPrimitiveFilter;
// Uniform annotations
extern const char* kUIMin;
extern const char* kUIMax;
extern const char* kUISoftMin;
extern const char* kUISoftMax;
extern const char* kSpace;
extern const char* kUIFieldNames;
extern const char* kSasBindAddress;
extern const char* kSasUiControl;
extern const char* kUIWidget;
extern const char* kUIGroup;
extern const char* kUIOrder;
// Texture annotations
extern const char* kMipmaplevels;
}
namespace glslShaderAnnotationValue
{
extern const char* kValueTransparent;
extern const char* kValueOpaque;
extern const char* kValueTrue;
extern const char* kValueFalse;
extern const char* kPosition;
extern const char* kDirection;
extern const char* kColor;
extern const char* kColour;
extern const char* kDiffuse;
extern const char* kSpecular;
extern const char* kAmbient;
extern const char* kLight;
extern const char* kLamp;
extern const char* kPoint;
extern const char* kSpot;
extern const char* kDirectional;
extern const char* kObject;
extern const char* kWorld;
extern const char* kView;
extern const char* kCamera;
extern const char* kSas_Skeleton_MeshToJointToWorld_0_;
extern const char* kSas_Camera_WorldToView;
extern const char* kSas_Camera_Projection;
extern const char* kSas_Time_Now;
extern const char* k_Position;
extern const char* k_Direction;
extern const char* k_Directional;
extern const char* kColorPicker;
extern const char* kFatLine;
extern const char* kFatPoint;
}
#endif