gpuCache/gpuCacheGLFT.cpp
#include "gpuCacheGLFT.h"
#include <maya/MHardwareRenderer.h>
namespace {
{
if (renderer == NULL) {
return NULL;
}
}
}
namespace GPUCache {
void InitializeGLFT() {
static bool sGLFTInitialized = false;
if (!sGLFTInitialized) {
gGLFT = getGLFunctionTable();
sGLFTInitialized = true;
}
}
}