lineManip/lineManip.h

lineManip/lineManip.h
//-
// ==========================================================================
// Copyright 2015 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#include <maya/MTypeId.h>
#include <maya/MTypes.h>
#include <maya/MPxManipulatorNode.h>
#include <maya/MFnPlugin.h>
#include <maya/MObjectHandle.h>
#include <maya/MPxCommand.h>
#include <maya/MSyntax.h>
#include <maya/MDagModifier.h>
#include <maya/M3dView.h>
#include <maya/MGLFunctionTable.h>
#include "manipulatorMath.h"
//
// Custom manipulator class
//
class lineManip : public MPxManipulatorNode
{
public:
lineManip();
~lineManip();
virtual void postConstructor();
// Viewport 2.0 manipulator draw overrides
virtual void preDrawUI( const M3dView &view );
virtual void drawUI(
const MHWRender::MFrameContext& frameContext ) const;
// Important virtuals
virtual void draw(M3dView &view, const MDagPath &path,
virtual MStatus doPress( M3dView& view );
virtual MStatus doDrag( M3dView& view );
virtual MStatus doRelease( M3dView& view );
// Standard API required methods
static void* creator();
static MStatus initialize();
// Utility method
MStatus updateDragInformation();
// Node id
static MTypeId id;
private:
// GL component name for drawing and picking
MGLuint lineName;
// Simple class for plane creation, intersection. Although
// the manipulator is just a line we want it to move
// within a plane
planeMath plane;
// Modified mouse position used for updating manipulator
MPoint mousePointGlName;
// Some data used for viewport 2.0 manip draw
MPoint fLineStart;
MPoint fLineEnd;
short fLineColorIndex;
short fSelectedLineColorIndex;
bool fDrawManip;
};