#include <maya/MPxManipulatorNode.h>
#include <maya/MTypeId.h>
{
public:
pointManip();
virtual ~pointManip();
static void* creator();
private:
MGLuint fPointHandle;
int fPortWidth;
int fPortHeight;
float* fDepthMap;
bool fIsMouseDragging;
short fMousePositionX;
short fMousePositionY;
short fMainColorIndex;
};