sceneAssembly/adskRepresentations.h
#ifndef _adskRepresentations_h_
#define _adskRepresentations_h_
#include <maya/MPxRepresentation.h>
#include "adskRepresentationFactory.h"
public:
class Factory : public AdskRepresentationFactory {
public:
typedef AdskRepresentationFactory BaseClass;
Factory() : BaseClass(CacheRepresentation::type()) {}
virtual ~Factory() {}
) const;
) const;
) const;
) const;
};
virtual ~CacheRepresentation();
);
private:
CacheRepresentation& operator=(const CacheRepresentation&);
};
public:
class Factory : public AdskRepresentationFactory {
public:
typedef AdskRepresentationFactory BaseClass;
Factory() : BaseClass(SceneRepresentation::type()) {}
virtual ~Factory() {}
) const;
) const;
) const;
) const;
};
virtual ~SceneRepresentation();
);
private:
SceneRepresentation& operator=(const SceneRepresentation&);
};
public:
class Factory : public AdskRepresentationFactory {
public:
typedef AdskRepresentationFactory BaseClass;
Factory() : BaseClass(LocatorRepresentation::type()) {}
virtual ~Factory() {}
) const;
) const;
) const;
) const;
};
LocatorRepresentation(
);
virtual ~LocatorRepresentation();
private:
LocatorRepresentation& operator=(const LocatorRepresentation&);
};
#endif