splitUVCmd/splitUVNode.h

splitUVCmd/splitUVNode.h
//-
// ==========================================================================
// Copyright 1995,2006,2008 Autodesk, Inc. All rights reserved.
//
// Use of this software is subject to the terms of the Autodesk
// license agreement provided at the time of installation or download,
// or which otherwise accompanies this software in either electronic
// or hard copy form.
// ==========================================================================
//+
#ifndef _splitUVNode
#define _splitUVNode
//
// File: splitUVNode.h
//
// Dependency Graph Node: splitUVNode
//
// Authors: Lonnie Li, Jeyprakash Michaelraj
//
#include "polyModifierNode.h"
#include "splitUVFty.h"
// General Includes
//
#include <maya/MTypeId.h>
class splitUVNode : public polyModifierNode
{
public:
splitUVNode();
virtual ~splitUVNode();
virtual MStatus compute( const MPlug& plug, MDataBlock& data );
static void* creator();
static MStatus initialize();
public:
// There needs to be a MObject handle declared for each attribute that
// the node will have. These handles are needed for getting and setting
// the values later.
//
// polyModifierNode has predefined the standard inMesh and outMesh attributes.
//
// We define an input attribute for our UV list input
//
static MObject uvList;
// The typeid is a unique 32bit indentifier that describes this node.
// It is used to save and retrieve nodes of this type from the binary
// file format. If it is not unique, it will cause file IO problems.
//
static MTypeId id;
splitUVFty fSplitUVFactory;
};
#endif