MRenderTargetAssignment Struct Reference

MRenderTargetAssignment Struct Reference

#include <MShaderManager.h>

Class Description

Structure to hold the information required to set a texture parameter on a shader using a render target as input.

This structure holds the information required to set a texture parameter on a shader using a render target as input

+ Examples:

The documentation for this struct was generated from the following file:
  • MShaderManager.h