MPxHardwareShader::ShaderContext Struct Reference

#include <MPxHardwareShader.h>

Class Description

Provides contextual information about the current invocation of the shader.

+ Examples:

Public Attributes

MDagPath path
 DAG path for the given invocation of the shader.
 
MObject shadingEngine
 Shading engine node for the given invocation of the shader.
 

The documentation for this struct was generated from the following file:
  • MPxHardwareShader.h