template/createTransformNodeTemplate/createTransformNodeTemplate.cpp
#include <maya/MTemplateCommand.h>
class createTransformNodeTemplate;
char cmdName[] = "createTransformNodeTemplate";
char nodeName[] = "transform";
{
public:
createTransformNodeTemplate()
{}
};
static createTransformNodeTemplate _create;
{
MFnPlugin plugin( obj, PLUGIN_COMPANY,
"2009",
"Any");
status = _create.registerCommand( obj );
if (!status)
{
status.
perror(
"registerCommand");
return status;
}
return status;
}
{
status = _create.deregisterCommand( obj );
if (!status)
{
status.
perror(
"deregisterCommand");
return status;
}
return status;
}