viewOverrideTrackTexture/viewOverrideTrackTexture.h
#ifndef viewOverrideTrackTexture_h_
#define viewOverrideTrackTexture_h_
#include <maya/MString.h>
#include <maya/MViewport2Renderer.h>
#include <maya/MShaderManager.h>
#include <maya/MTextureManager.h>
{
public:
viewOverrideTrackTexture(
const MString & name );
virtual ~viewOverrideTrackTexture();
{
return mUIName;
}
protected:
int mCurrentOperation;
};
{
public:
~TextureBlit();
{
mColorTexture.texture = texture;
mColorTextureChanged = true;
}
protected:
bool mColorTextureChanged;
};
#endif