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Synopsis

scale( float float float [objects] , [absolute=boolean], [centerPivot=boolean], [constrainAlongNormal=boolean], [deletePriorHistory=boolean], [distanceOnly=boolean], [localSpace=boolean], [objectCenterPivot=boolean], [objectSpace=boolean], [orientAxes=[angle, angle, angle]], [pivot=[linear, linear, linear]], [preserveChildPosition=boolean], [preserveGeometryPosition=boolean], [preserveUV=boolean], [reflection=boolean], [reflectionAboutBBox=boolean], [reflectionAboutOrigin=boolean], [reflectionAboutX=boolean], [reflectionAboutY=boolean], [reflectionAboutZ=boolean], [reflectionTolerance=float], [relative=boolean], [scaleX=boolean], [scaleXY=boolean], [scaleXYZ=boolean], [scaleXZ=boolean], [scaleY=boolean], [scaleYZ=boolean], [scaleZ=boolean], [symNegative=boolean], [worldSpace=boolean], [xformConstraint=string])

Note: Strings representing object names and arguments must be separated by commas. This is not depicted in the synopsis.

scale is undoable, NOT queryable, and NOT editable.

The scale command is used to change the sizes of geometric objects.

The default behaviour, when no objects or flags are passed, is to do a relative scale on each currently selected object object using each object's existing scale pivot point.

Return value

None

Related

move, rotate, xform, xformConstraint

Flags

absolute, centerPivot, constrainAlongNormal, deletePriorHistory, distanceOnly, localSpace, objectCenterPivot, objectSpace, orientAxes, pivot, preserveChildPosition, preserveGeometryPosition, preserveUV, reflection, reflectionAboutBBox, reflectionAboutOrigin, reflectionAboutX, reflectionAboutY, reflectionAboutZ, reflectionTolerance, relative, scaleX, scaleXY, scaleXYZ, scaleXZ, scaleY, scaleYZ, scaleZ, symNegative, worldSpace, xformConstraint
Long name (short name) Argument types Properties
absolute(a) boolean create
Perform an absolute operation.
centerPivot(cp) boolean create
Let the pivot be the center of the bounding box of all objects
constrainAlongNormal(xn) boolean create
When true, transform constraints are applied along the vertex normal first and only use the closest point when no intersection is found along the normal.
deletePriorHistory(dph) boolean create
If true then delete the history prior to the current operation.
distanceOnly(dso) boolean create
Scale only the distance between the objects.
localSpace(ls) boolean create
Use local space for scaling
objectCenterPivot(ocp) boolean create
Let the pivot be the center of the bounding box of each object
objectSpace(os) boolean create
Use object space for scaling
orientAxes(oa) [angle, angle, angle] create
Use the angles for the orient axes.
pivot(p) [linear, linear, linear] create
Define the pivot point for the transformation
preserveChildPosition(pcp) boolean create
When true, transforming an object will apply an opposite transform to its child transform to keep them at the same world-space position. Default is false.
preserveGeometryPosition(pgp) boolean create
When true, transforming an object will apply an opposite transform to its geometry points to keep them at the same world-space position. Default is false.
preserveUV(puv) boolean create
When true, UV values on scaled components are projected along the axis of scaling in 3d space. For small edits, this will freeze the world space texture mapping on the object. When false, the UV values will not change for a selected vertices. Default is false.
reflection(rfl) boolean create
To move the corresponding symmetric components also.
reflectionAboutBBox(rab) boolean create
Sets the position of the reflection axis at the geometry bounding box
reflectionAboutOrigin(rao) boolean create
Sets the position of the reflection axis at the origin
reflectionAboutX(rax) boolean create
Specifies the X=0 as reflection plane
reflectionAboutY(ray) boolean create
Specifies the Y=0 as reflection plane
reflectionAboutZ(raz) boolean create
Specifies the Z=0 as reflection plane
reflectionTolerance(rft) float create
Specifies the tolerance to findout the corresponding reflected components
relative(r) boolean create
Perform a operation relative to the object's current position
scaleX(x) boolean create
Scale in X direction
scaleXY(xy) boolean create
Scale in X and Y direction
scaleXYZ(xyz) boolean create
Scale in all directions (default)
scaleXZ(xz) boolean create
Scale in X and Z direction
scaleY(y) boolean create
Scale in Y direction
scaleYZ(yz) boolean create
Scale in Y and Z direction
scaleZ(z) boolean create
Scale in Z direction
symNegative(smn) boolean create
When set the component transformation is flipped so it is relative to the negative side of the symmetry plane. The default (no flag) is to transform components relative to the positive side of the symmetry plane.
worldSpace(ws) boolean create
Use world space for scaling
xformConstraint(xc) string create
Apply a transform constraint to moving components.
  • none - no constraint
  • surface - constrain components to the surface
  • edge - constrain components to surface edges
  • live - constraint components to the live surface

Flag can appear in Create mode of command Flag can appear in Edit mode of command
Flag can appear in Query mode of command Flag can have multiple arguments, passed either as a tuple or a list.

Python examples

import maya.cmds as cmds

cmds.scale( 1, 1, 1 )
cmds.scale( 3, 3, 3, 'curve1', pivot=(1, 0, 0), absolute=True )