pymel.core.rendering.track

track(*args, **kwargs)

The track command translates a camera horizontally or vertically in the world space. The viewing-direction and up- direction of the camera are not altered. There is no translation in the viewing direction. The track command can be applied to either a perspective or an orthographic camera. When no camera name is supplied, this command is applied to the camera in the active view.

(<function track at 0x154d4f8c0>, <function addCmdDocsCallback at 0x14fc1e050>, (‘track’, ‘’), {})

Flags:

Long Name / Short Name Argument Types Properties
down / d float ../../../_images/create.gif
  Set the amount of down translation in unit distance.
left / l float ../../../_images/create.gif
  Set the amount of left translation in unit distance.
right / r float ../../../_images/create.gif
  Set the amount of right translation in unit distance.
upDistance01 / u float ../../../_images/create.gif
  Set the amount of up translation in unit distance. This is equivalent to using up/upDistance02 flag.
upDistance02 / up float ../../../_images/create.gif
  Set the amount of up translation in unit distance. This is equivalent to using u/upDistance01 flag. Flag can have multiple arguments, passed either as a tuple or a list.

Derived from mel command maya.cmds.track

Example:

import pymel.core as pm

pm.camera()
# Result: [nt.Transform(u'camera1'), nt.Camera(u'cameraShape1')] #

pm.track( 'cameraShape1', d=10 )# To track the camera down

pm.track( 'cameraShape1', u=-10 )

pm.track( u=-10 )