Bifröst
Bifröst is a procedural framework that can create simulated liquid and aerodynamic effects using a FLIP (fluid implicit particle) solver. You can generate liquid from emitters and have it fall under gravity, interact with colliders to direct the flow and create splashes, and use fields to create jets and other effects. You can also create fluid gas effects like smoke.
Bullet Rigid and Soft Body Dynamics
The Bullet physics engine lets you create large-scale, highly-realistic dynamic and kinematic simulations. You can use Bullet to create content for rendered animations for film and visualization, as well as for the setup of game engine and real-time simulations.
nDynamics Simulation Framework
nDynamics is a dynamic simulation framework powered by Maya® Nucleus™ technology. A Maya Nucleus system is composed of a series of Nucleus objects, which consists of nCloth, nParticle, nHair, Soft Bodies, and passive collision objects, as well as dynamic constraints, and a Maya Nucleus solver.
nParticles
nParticles is a particle generation system that uses Maya® Nucleus™ dynamic simulation framework. Use nParticles to create numerous types of effects such as fire, smoke, iquids, and instanced geometry.
Fluid Effects
Maya Fluid Effects is a technology for realistically simulating and rendering fluid motion. Fluid Effects lets you create a wide variety of 2D and 3D atmospheric, pyrotechnic, space, and liquid effects. You can use the Fluid Effectssolvers to simulate these effects, or you can use fluid animated textures for more unique, distinguishing effects.
Maya Fields
Fields are forces that you use to animate the motion of dynamic objects such as Fluids, Soft Bodies, nParticles, and nCloth. For example, you can connect a vortex field to emitted nParticles to create swirling motion.
Effects and Effects Assets
Maya Effects lets you quickly create complex animation effects such as smoke and fire. Each Maya effect offers many options and attributes for tuning the results. Effects Assets provides a number of preset effects that are organized as Maya assets.
Work with connections between dynamics objects
Use the Dynamic Relationships Editor to connect and disconnect dynamic relationships between Nucleus, Fluids, Maya Fields, emitters, and non-Nucleus collision objects.
Dynamics Windows and Editors
Use these editors with Nucleus and other dynamic objects. The Collision Events Editor lets you can create collision events for nParticles. Use the Dynamic Relationships Editor to connect and disconnect dynamic relationships between dynamic objects, such as particles, nParticles, and fluids, and fields, emitters, and collision objects. The Sprite Wizard simplifies the process for displaying a texture image or image sequences on nParticles.