For more information about render nodes and their attributes, see About shading networks.
For a detailed description of the material node attributes, see About surface materials, About displacement material, About volumetric materials.
To animate an attribute
- In Maya’s main window, set the Time Slider to a frame.
- In the node’s Attribute Editor, right-click the label of the attribute you want to key, such as the Color attribute, and select Set Key from the pop-up menu to create a key.
- Set the Time Slider to another frame.
- Adjust the attribute and set another key. For example, click the Blinn material’s color attribute and select a different color from the Color chooser each time you set a new key.
- Playback the animation. The surface to which the rendering attributes are assigned animate in the view (for instance, the Blinn color changes at each key you set).