You can add, remove, or replace the components that are used in your nCloth constraint by editing constraint membership. You cannot, however, add an object to an existing constraint by editing constraint membership.
To edit constraint membership, you can use the Replace Members, Add Members, and Remove Members options, or the nConstraint Membership Tool.
To see the members and links of a selected constraint
- In the Outliner, select the dynamicConstraint node of the constrained nCloth or passive object for which you want to edit dynamic constraint membership.
- Select .
The component members and links of the selected constraint highlight in the scene view.
To edit nCloth constraint membership
- Using the component selection mode that is appropriate for the type of component you want to edit, select the constrained object’s components you want add, remove, or replace.
For example, if you want to edit the membership of a Component to Component constraint that links vertices, you would use Vertex selection mode.
- If your constrained object has only one constraint, do one of the following:
- If you want to add the selected components to the constraint, select .
- If you want to removed the selected components from the constraint, select .
- If you want to replace all the current constraint members on the selected object with the selected components, select .
Note:
If a "Multiple constraints for selected items. Additionally select the constraint node to edit", message appears, it means that your object has more than one constraint. See step 3.
- If your constrained object has two or more constraints, you need to specify which constraint you want to edit. With your object's components still selected, do one of the following:
- In the scene view, -click the constraint you want to edit.
- In the Outliner, -click the select the dynamicConstraint node of the constraint you want to edit.
You can now edit the selected constraint’s membership by selecting , , or .
To use the nConstraint Membership Tool to edit dynamic constraint membership
- In the Outliner, select the dynamicConstraint node of the constrained nCloth or passive object for which you want to edit dynamic constraint membership.
- In the Attribute Editor, select the tab for the specific dynamic constraint (dynamicConstraint) you want to edit the membership for and click Select.
- In the FX menu set, select .
- Do one of the following:
- Select the constrained vertices with which you want to replace the current members of the selected dynamic constraint.
- -click the vertices you want to add to the selected dynamic constraint.
- -click the vertices you want to remove from the selected dynamic constraint.
- Press to complete the replace, add, or remove dynamic constraint members operation.