The
Repro node is used to control various aspects of the meshes created when
Geometry Type is set to
Mesh during a MASH network's creation. One of these nodes is automatically created in that event.
MASH Repro
-
Use GPU
- Allows Maya to offload tasks such as assembling mesh data and calculating matrix transformations for created mesh points to the GPU.
-
Level of Detail
- Changes the way all the meshes are displayed.
Geometry displays the full mesh while
Bounding Box displays a cube that defines the dimensions of the object. Bounding boxes update their size and shape per frame.
Note: This setting overrides the current
Display setting.
-
Rotation Order
- Determines the axis order of rotation for the meshes when transformed by other MASH nodes (for example, the
Transform node).
-
LOD Camera
- Determines the camera that triggers objects to switch to their proxies.
-
Objects
- Displays a list of the MASH network's input objects.
-
Display
- Determines the current display mode for the respective objects. Each object can be displayed in one of three modes:
- Mesh: Displays objects as the mesh they're based on.
- Proxy: Displays objects as the first proxy in the
Proxies list.
- LOD: Displays the objects/proxies appropriately based on their
LOD distance from the camera.
-
Proxies
- Displays a list of the proxy objects assigned to the selected object in the Objects list. To assign new proxies to an object in the MASH network, select the object in the Object list first, then either middle-drag the proxy object into this list or select it, right-click the list, and click
Add selected objects.
Output Attributes
Allows you to toggle extra data output by the objects in the MASH network.
-
Use GPU
- Allows Maya to offload tasks such as assembling mesh data and calculating matrix transformations for created mesh points to the GPU.
-
LOD Camera
-
Determines the camera that triggers objects to switch to their proxies. Options include:
- None: No normals are output.
- Soft/Hard: The source objects' soft/hard normals are output (particularly useful when a deformer will be applied to the object).
- User Normals: The source objects' custom normals are output.
Remap Attributes
Allows you to remap attribute names to either different names or even other existing attributes. Useful for piping MASH into existing particle or procedural systems with different naming systems.