You can animate hair by keyframing the weight values of a Guide modifier's sculpt layers.
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Add a
Guide modifier to your description and create the guides. See
Create hair guides using a Guide modifier .
In the Interactive Groom Editor , expand the modifier, its sub-description, and
Sculpt modifier node.
Activate the sculpt layer by clicking
Edit .
See
Work with sculpt layers .
Use the interactive groom tools to reshape the guides and the hair.
See
XGen Interactive Grooming Tools .
To animate the hair between the base groom and the new pose, keyframe the weight values of the sculpt layer between 0 and 1. Set keyframes by clicking this icon:
.