To make shadows render faster
-
Do any of the following:
- For Maya software renderer, use depth map shadows instead of raytraced shadows.
- For surfaces that do not need to cast shadows, turn off
Casts Shadows.
To make depth map shadows render faster
- Do any of the following:
- Set the
Resolution to the lowest value that produces acceptable results. (For shadow casting spot lights, first reduce the
Cone Angle to the lowest value that produces acceptable results.)
- Turn on
Use Auto Focus (or set the
Focus to the lowest value that produces acceptable results. See
Focus,
Width Focus) and set the
Resolution to the lowest value that produces acceptable results.
- For Maya software rendering, set the light’s
Filter Size to the lowest value that produces acceptable results. A
Filter Size value of 2 or more is usually sufficient.
- Set
Fog Shadow Samples to the lowest value that produces acceptable results.
- For Maya software rendering, set
Disk Based Dmaps to
Reuse Existing Dmap(s).
- If a point light does not have to produce shadows in the light’s positive or negative X, Y, or Z directions, turn off the appropriate attributes in the
Depth Map Shadow Attributes section:
Use X+ Map,
Use X- Map,
Use Y+ Map,
Use Y- Map,
Use Z+ Map, or Use Z- Map.
- If the scene contains NURBS surfaces, in the
Memory and Performance Options section of the
Render Settings: Maya Software tab, make sure
Reuse Tessellations
is on (the default setting).
To make raytraced shadows render faster (for Maya software rendering and Maya hardware rendering)
- Do any of the following:
- If the
Light Radius (or the
Light Angle for directional lights) is greater than 0, set
Shadow Rays to the lowest value that produces acceptable results. See
Shadow Radius,
Light Radius,
Light Angle for details.
- Set
Ray Depth Limit to the lowest value that produces acceptable results.