Quad Draw Tool Options

Use the Quad Draw Tool to create polygons by manually plotting points. Use these options to set what happens when you use the Quad Draw Tool. The following options appear in the Modeling Toolkit when you select Mesh Tools > Quad Draw > , click in the Modeling Toolkit,or select the tool from any component marking menu. For more information on how to use this tool, see Create polygons with Quad Draw.

Quad Draw Options

Auto-weld

When on (default), the Quad Draw tool automatically welds adjacent vertices and edges. Auto-weld can be used with the Extend tool and Quad Draw tweak mode to prevent overlapping components on your new topology.

Adjust the slider to set the tolerance of the weld operation. For example, if the Auto-weld tolerance is set to 10, any components that are 10 pixels or less apart are merged. You can also toggle Auto-weld in the Quad Draw tool marking menu.

Important: Auto-weld has no effect when Soft Selection is enabled.
Relax

Lets you even out the spacing between vertices on a surface, cleaning up new topology you create with the Quad Draw tool. You can smooth the entire surface or focus the relax operation on a section of your mesh. See Relax vertices with Quad Draw.

The following options let you lock vertices, so you can limit your relax operation to border vertices or interior vertices.

Tip: You can also select the following options from the Quad Draw tool marking menu.
Auto-Lock
(Default) Uses the location of the cursor to determine which vertices (interior vertices or border vertices) to lock. When you start to relax border vertices, the relax brush automatically locks interior vertices. When you start to relax interior vertices, the relax brush automatically locks border vertices.
Interior vertices
Locks border vertices so they remain in the same position while you relax interior vertices.
Border vertices
Locks interior vertices so they remain in the same position while you relax border vertices.

Only those vertices that are part of continuous border edge can be relaxed at the same time.

Note: You can relax borders when Border vertices or All vertices is enabled. Border vertices produces a slightly different result, because it only averages the weights of border vertices.
All vertices
The relax brush affects all vertices.
Extend

Lets you extend the edges of a mesh to create new polygons. See Extend edges with Quad Draw.

Tip: When the Quad Draw tool is active, Ctrl + Shift + right-click to select the following options from the Quad Draw tool marking menu.
Edge
(Default) Extends a single edge of a mesh.
Tip: When Edge is selected, you can also drag vertices to create new polygons.
Loop
Extends an edge loop of a mesh.
Border
Extends the border of a mesh.
Quad Strip Width

Sets the width for quad strips. See Create quad strips with Quad Draw.

Live Constraint Options

These options are applied when using this tool while a live surface is active. You can use them to change the mesh drawing while re-topologizing so that the active mesh is not obscured by the live surface.
Wireframe Overlay
Bolds the wireframe of the active surface in the specified color.
Mesh Color
Shades the faces of the active surface in the specified color.
Mesh Alpha
Controls the transparency of the active surface.
Surface Offset
Specifies how far off the live object's surface dots will be drawn.
Snap to Backfaces
Ignores the live surface's normals when snapping and drawing points. This is useful when your live mesh has inconsistent or reversed normals that cause unwanted snapping/drawing behavior.
Note: Although this option will yield better results, it's still preferable to fix the live mesh normals when possible.

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