Use the
Quad Draw Tool to create polygons by manually plotting points. Use these options to set what happens when you use the
Quad Draw Tool. The following options appear in the
Modeling Toolkit when you select
, click
in the
Modeling Toolkit,or select the tool from any
component marking menu. For more information on how to use this tool, see
Create polygons with Quad Draw.
Quad Draw Options
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Auto-weld
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When on (default), the
Quad Draw tool automatically welds adjacent vertices and edges.
Auto-weld can be used with the
Extend tool and
Quad Draw tweak mode to prevent overlapping components on your new topology.
Adjust the slider to set the tolerance of the weld operation. For example, if the
Auto-weld tolerance is set to 10, any components that are 10 pixels or less apart are merged. You can also toggle
Auto-weld in the
Quad Draw tool marking menu.
Important: Auto-weld has no effect when
Soft Selection is enabled.
-
Relax
-
Lets you even out the spacing between vertices on a surface, cleaning up new topology you create with the
Quad Draw tool. You can smooth the entire surface or focus the relax operation on a section of your mesh. See
Relax vertices with Quad Draw.
The following options let you lock vertices, so you can limit your relax operation to border vertices or interior vertices.
-
Auto-Lock
- (Default) Uses the location of the cursor to determine which vertices (interior vertices or border vertices) to lock. When you start to relax border vertices, the relax brush automatically locks interior vertices. When you start to relax interior vertices, the relax brush automatically locks border vertices.
-
Interior vertices
- Locks border vertices so they remain in the same position while you relax interior vertices.
-
Border vertices
- Locks interior vertices so they remain in the same position while you relax border vertices.
Only those vertices that are part of continuous border edge can be relaxed at the same time.
Note: You can relax borders when
Border vertices or
All vertices is enabled.
Border vertices produces a slightly different result, because it only averages the weights of border vertices.
-
All vertices
- The relax brush affects all vertices.
-
Extend
-
Lets you extend the edges of a mesh to create new polygons. See
Extend edges with Quad Draw.
Tip: When the
Quad Draw tool is active, Ctrl + Shift + right-click to select the following options from the
Quad Draw tool marking menu.
-
Edge
- (Default) Extends a single edge of a mesh.
Tip: When
Edge is selected, you can also drag vertices to create new polygons.
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Loop
- Extends an edge loop of a mesh.
-
Border
- Extends the border of a mesh.
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Quad Strip Width
-
Sets the width for quad strips. See
Create quad strips with Quad Draw.
Live Constraint Options
These options are applied when using this tool while a live surface is active. You can use them to change the mesh drawing while re-topologizing so that the active mesh is not obscured by the live surface.
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Wireframe Overlay
- Bolds the wireframe of the active surface in the specified color.
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Mesh Color
- Shades the faces of the active surface in the specified color.
-
Mesh Alpha
- Controls the transparency of the active surface.
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Surface Offset
- Specifies how far off the live object's surface dots will be drawn.
-
Snap to Backfaces
- Ignores the live surface's normals when snapping and drawing points. This is useful when your live mesh has inconsistent or reversed normals that cause unwanted snapping/drawing behavior.
Note: Although this option will yield better results, it's still preferable to fix the live mesh normals when possible.