
You can save interactive groom hairs to Alembic-based cache files. Cache interactive groom hairs for saving hair animation and simulations and as a way of transferring your grooms to other meshes. Maya saves hairs, wires, and guides to the Alembic cache file as curves.
You can cache hairs at any state of the groom by selecting the corresponding node in the processing stack. For example, selecting the description node for caching saves the hair after it has been processed by all the enabled modifiers. Selecting a modifier node in the middle of the stack, saves the hair after it has been processed by the selected node and downstream nodes.
To cache wires or guides only, select the modifier's InGuide_base node.
When caching hairs using the Create New Cache option, Maya also creates a cache read node and loads the cache into the scene for playback.
.
For example, the Cache time range is set to begin at the Start Frame if you are caching a hair animation or simulation.
to disable the cache node and re-cache the hairs if necessary.
You can use the Export Cache option to save the hairs to an Alembic cache, which you can later load in a scene. A cache read node is not created when you choose this option.
.
For example, the Cache time range is set to begin at the Start Frame if you are caching a hair animation or simulation.
The cache gets written to disk.
If you have an interactive groom hair cache saved to disk, you can add this cache to a description using a Spline Cache modifier.
By default, the modifier gets added to the top of the stack, under the description node. You can move it to any location between description and description_base nodes.
Maya adds the cached hairs to the description. Note that the Spline Cache modifier node overrides the effects of any downstream nodes, including modifiers and the description_base node.
to disable the
Spline Cache and return the groom to its previous state.