Power animation of points with an audio file. Audio supports uncompressed WAV and AIFF files. The sample rate is automatically detected.
Determines what part of the audio file is used to drive the animation. Spectrum uses its EQ frequencies while Average uses its average volume.
Determines the method used to apply the results to the animation. Normal adds the results to the incoming channel while Multiply applies the result as a factor.
Specifies the source audio file.
Specifies the amount of influence of the audio file on the points' translation. The value range is from the negative to the positive of the value entered.
Specifies the amount of influence of the audio file on the points' rotation. The value range is from the negative to the positive of the value entered.
Specifies the amount of influence of the audio file on the points' scale. The value range is from the negative to the positive of the value entered.
Determines whether to transform points relative to their shared World space or their individual Local spaces.
The frequency graph controls which frequencies are used to get results. The graph spans the size of your network so by identifying the bass, for example, you can draw a graph around it to isolate that frequency.
Determines the maximum number of frequencies that will be processed.
Adds an IIR (Infinite Impulse Response) filter. The stronger the value, the less variation there will be between the lowest and highest amplitudes of the audio input.
Determines the number of frames to use for smoothing. MASH samples the specified number of frames of audio and averages them out.
Determines the minimum and maximum amplifier values (any input lower or higher than the threshold is ignored).
Displays the current frame.
Offsets the sound from the beginning of the timeline.
Average volumes will be passed down the line. Default is on.
Determines whether or not frequency values are output via the Eq Output attribute.
Determines the value of the Out Volume attribute.
Displays the current Out Volume attribute value as determined by the Out Volume Mode.