Use this procedure to add a fluid emitter to an existing fluid container. The emitter is automatically parented to the container so they move together when you move the container.
You can add multiple emitters to a container.
To add a fluid emitter to a container
Maya creates a fluid emitter at the center of the fluid container and parents it to the container.
If you are in wireframe mode, the fluid displays as particles by default.
To view the simulation as it would render, switch to shaded mode and in the Display area of the fluidShape Attribute Editor, change Shaded Display to As Rendered.
If you turn on Auto Resize and Resize to Emitter, the fluid container automatically moves to the emitter's location. See Auto Resize.