This section describes in detail various ways you can easily increase the interactive and playback speeds of your scene.
Close any unnecessary windows |
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Hide UI Elements |
Select Windows > UI Elements > Hide All UI Elements. This hides all panes in the Maya main window except for the scene views. |
Use alternate shading modes for your view |
In the Panel menu bar, select alternate shading modes from the Shading > Interactive Shading menu. The performance of different shading modes from best to worst is:
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Use default lighting |
In the Panel menu bar, turn on Lighting > Use Default Lighting. When Use Default Lighting is on, a checkmark appears beside its menu item. |
Turn off hardware texturing and back face culling |
In the Panel menu bar, do the following:
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Turn on fast interaction |
Turn on Display > Object Display > Fast Interaction. When Fast Interaction is on, a checkmark appears beside its menu item. In this mode, objects are drawn at a resolution that is based on their screen size. In other words, the further an object is from the camera, the lower its drawn resolution. |
Put non-moving objects in Template mode |
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Turn off grid display |
Select Display > Grid. When the Grid menu item is off (no checkmark), the grid does not appear in the scene view. |
Hide Time Slider |
Select Windows > UI Elements > Time Slider. When the Time Slider menu item is off (no checkmark), the Time Slider does not appear in Maya’s main interface. |
Turn off Time Slider ticks |
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Set playback Update View to Active |
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Remove invalid geometry |
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Remove unused geometry |
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Reduce evaluations of NURBS objects |
Use the Display > NURBS menu to reduce the number of evaluations along each span of a NURBS object. Hull mode is the fastest to draw. The Rough, Medium, and Fine modes can be quickly accessed using the 1, 2, and 3 keyboard hotkeys. For more information, see NURBS Modeling in the Maya NURBS Modeling Guide. |
Turn off joint display |
Select Display > Hide > Hide Kinematics > Joints. |
Remove unused skin influences |
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Disable deformation of skin’s user normals |
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Display skinned geometry as wireframes |
In the Panel menu bar, select Shading > Wireframe. This is useful when your skinned object is not triangle based. |
Remove unused animation components |
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Delete all flat animation curves |
Select Edit > Delete by Type > Static Channels. |
Maya contains many advanced analysis tools to let you optimize your animation for playback. These tips require running some quick tests on your animation files to let you locate areas that may be cause slowdowns.
Increase the scene's evaluation speed | Use the
Evaluation Manager to distribute computation among the available CPU and GPU computation resources. Switch
Evaluation Modes in the
Animation (Settings) preferences. (See
Increase performance with the Evaluation Manager for more on using the the Evaluation Manager.)
Note: Use the
Evaluation Toolkit to analyze evaluation modes. This window contains advance features that let you manipulate all aspects of the Evaluation Manager, and includes debugging modes and output.
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Profile the scene to locate data blocks | Analyze your scene for performance bottlenecks using the Profiler. |
Cache your scene | If you are playing back your scene many times and making slight changes each time to tweak your result, caching your animation saves time by excluding computation on any portion of the animation that is unchanged. See Create an animation cache to increase playback speed. |