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Gen Bend Constraints
- Creates constraints in the soft body system that control how much the joints at each vertex can bend.
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Self Collision
- Causes the solver to detect and resolve collisions between different parts of the same soft body, such as when a patch of cloth folds back on itself.
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Bend Resistance
- Controls how strongly the bend constraints resist parts of the soft body bending. This attribute does nothing if Generate Bend Constraints is off.
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Linear Stiffness
- Controls how much stretch is in the soft body.
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Friction
- Sets the amount of friction between the soft body and other objects.
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Damping
- Is a damping factor applied to the overall motion of the soft body. Too much damping prevents the soft body from moving.
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Pressure
- Is the total mass of the soft body. The paintable particleMass attribute is a scaling factor of the total mass on each vertex.
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Collision Margin
- Sets the minimum allowable distance between cloth and collision object
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Position Iterations
- Positions solver iterations.
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Preserve Source Mesh
- Maintains the source mesh at the start point of the solve.
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Use Single Parent Transform
- Reuses the source transform and adds a new cloth shape node, instead of creating a new transform node and output mesh shape.
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Apply/Apply and Close/Close
- Applies the specified attributes in the window and closes it.