Bake Substance textures to disk

To export images to disk

  1. Select the Substance node tab in the Attribute Editor, then click Export images to disk.

    All Substance Output nodes connected to the Substance node (including both outputs denoted by green and orange icons) are baked onto disk.

  2. In the Substance Bake to Texture that appears, select your map resolution and image format.
  3. Select the Create shader network option to create a shading network with connections to the texture files baked from the substance output maps.
  4. Click Export to write the textures to disk.

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