Supported data export formats

Data Export Plugin Name Windows Mac OS X Linux Ext.

Maya Ascii

 

ma

Maya Binary

 

mb

MEL

 

mel

FBX export

fbxmaya

fbx

DAE_FBX export

fbxmaya

dae

Alembic

AbcExport.mll

abc

Alembic (GPU-optimized)

gpuCache.mll

abc

OBJexport

(See note below)

objExport

obj

iv2

open-inventor

iv

StudioTools wire

 

     

move (ascii motion)

 

mov

editMA

 

editMA

editMB

 

editMB

apex-Clothing-Exporter

physx

   

ctp

PhysX

physx

     

MayaBullet

bullet.mll

*3

bullet

GE2

ge2-Export

grp

RTG

rtgExport

rtg

animExport

anim-Import-Export

anim

Autodesk Packet File

Autodesk-Packet-File

 

apf

Open Inventor2

 

 

OpenFlight®

flt-Translator

flt

Shockwave3D

 

     
Note: Starting in Maya 2014, Maya Binary (.mb) files use 64-bit indices and can be larger than 2.0 GB. Scenes exported as .mb files are not compatible with earlier versions of Maya.

*1 On Linux, use DXF_FBX export from the fbxmaya plug-in

*2 On Linux, use IGESEXport from the Iges plug-in

*3 Win 64 only

Note:
  • The mayaAscii and mayaBinary file formats are the only ones that preserve all the information contained within your scene. Setting the output format for an export using the Export Options box will change your default export format for the current and subsequent export operations. If you set the output format to something other then mayaAscii or mayaBinary and export using that format and then quit without saving the entire file then you can lose data.
  • Always check the export type in the export file browser to ensure you are writing the file using the expected file format.
  • When you export in obj format, you cannot upload material (.mtl) and texture files to the cloud, although both .mtl and texture files are saved to the ..../maya/temp_cloud folder.