To open the Set Breakdown options
See Set breakdowns.
Specifies which attributes will have breakdowns set on them.
Sets breakdowns on all attributes of the selected object(s).
Sets breakdowns on attributes affected by the selected manipulator. For example, when using the Move Tool, breakdowns will be set on the TranslateX, Y, and Z attributes only.
Sets breakdowns on attributes affected by the selected manipulator handle. For example, when using the Move Tool’s X translation handle, breakdowns are set on the Translate X attribute only.
Specifies on what time the breakdowns are set.
Sets breakdowns at the current time only.
Maya prompts for the times when setting breakdowns.
Specifies which objects in a parent-child hierarchy will have breakdowns set on them.
Sets breakdowns only on attributes of the selected object.
Sets breakdowns on attributes of the selected object and its child objects.
Specifies what channels will have breakdowns set on them.
Sets breakdowns on all the channels of the selected object.
Sets breakdowns on the selected channels of the selected object.
Sets breakdowns on the control points of the selected objects. Control points are NURBS CVs, polygonal vertices, or lattice points. Be aware that if Control Points is on and you add breakdowns to an object with many control points, such as a complex NURBS surface, you’ll set a large number of breakdowns. This slows Maya operation. If you also set Hierarchy to Below, you might slow Maya operation even more. Turn on these options only when necessary.
If you delete the construction history of an object with CVs that have breakdowns or keys, the animation will no longer work correctly.
If on, sets breakdowns on the attributes of an object’s shape node and transform node. If off, breakdowns will be set only on the attributes of the transform node.