Apply the checker pattern shader to a UV mesh

You can apply a checker texture to your UV mesh to spot problems, like stretched or overlapped UVs, that can occur during UV mapping.

To apply the checker pattern shader

  1. In the UV Editor toolbar, click the checker pattern shader icon or go to Textures > Checker Map.
    The checker pattern shader is applied to the surface of your UV mesh and appears behind the grid in the UV Editor. You can toggle between a simple black and white shader to a color gradient in the Checker Map options. The color gradient makes it easy to locate tiles on your UV mesh.
    Tip: If the checker pattern shader doesn't appear on your mesh, ensure that Viewport 2.0 is selected in the Renderer panel menu.
    In the following example, the size of the checkers is inconsistent, indicating that the texture is stretched in some areas.
    Note: The checker pattern shader does not affect the object's original materials, shaders, and texture assignments.
  2. Do one of the following to turn off the checker shader:
    • Close the UV Editor.
    • Click the checker pattern shader icon.

    The mesh's original materials, shaders, and texture assignments reappear on your UV mesh and in the UV Editor.

Related topics