Map and position textures
Topics in this section
Map a 2D or 3D texture to a material
Loading multi-tiled UV textures through a single texture node
Convert a texture or shading network to a File Texture
Create texture maps with the Transfer Maps editor
View tangent space or object space normal maps
Creating and using mirrored normal maps on a character or object
Creating normal maps for use with hardware shaders
Display layered textures in the hardware renderer with multiple UV sets
Layer textures
Position 2D textures and labels
Position 3D textures
Lock a 3D texture or a projected 2D texture to the surface
Filter features for texture files
Hardware shading limitations
Texturing limitations
Parent topic:
Textures