By default, when you select a surface mesh
Maya displays all of the UVs for that mesh in the
UV Editor.
You can switch the
UV Editor between displaying all of the UVs for the current set and only showing a selected subset in isolation. This makes it easier to work on part of the model without disturbing or accidentally selecting other UVs.
To isolate a specific subset of UVs
- Select the UVs you want to isolate.
- Click the
Isolate button on the toolbar, or choose
View > Isolate Select > View Selected, or press Ctrl + 1.
Only the UVs in the set are displayed. The HUD will indicate you are in Isolated Selection mode at the bottom of the
UV Editor.
Note: To switch back to showing all UVs, click
Toggle isolation again, or turn off the
View > Isolate Select > View Select menu item, or press Ctrl + 1.
To add to the isolated subset of UVs
- In the
UV Editor, click the
Isolate button on the toolbar to switch back to showing all UVs.
Alternatively, choose
View > Isolate Select > View Selected.
- Select the UVs you want to add to the isolated subset.
- Choose
View > Isolate Select > Add Selected.
To remove UVs from the isolated subset
- In the
UV Editor, select the UVs you want to remove from the isolated subset.
- choose
View > Isolate Select > Remove Selected.
To display only the UVs that have the current image assigned
- Show the texture (in the
UV Editor, choose
Image > Display Image). If more than one texture is associated with the mesh, select the texture you want to work on using the
Textures menu.
When you are in component selection mode, the
Textures menu lists shading groups assigned to the selected components. In object selection mode, the menu lists all shading groups assigned to the entire mesh.
- To only show faces with the current image assigned, in the
UV Editor turn on
View > View Faces of Selected Images.
- To show all faces again, turn off
View > View Faces of Selected Images.
To display only the faces inside the selected UVs or edges
- Select UVs or edges to define a border.
- In the
UV Editor, turn on
View > View Contained Faces.
- To show all faces again, turn off
View > View Contained Faces.
To display only the faces that share the selected UVs or edges
- Select UVs or edges.
- In the
UV Editor, turn on
View > View Connected Faces.
- To show all faces again, turn off
View > View Connected Faces.