Display a subset of UVs

By default, when you select a surface mesh Maya displays all of the UVs for that mesh in the UV Editor.

You can switch the UV Editor between displaying all of the UVs for the current set and only showing a selected subset in isolation. This makes it easier to work on part of the model without disturbing or accidentally selecting other UVs.

To isolate a specific subset of UVs

  1. Select the UVs you want to isolate.
  2. Click the Isolate button on the toolbar, or choose View > Isolate Select > View Selected, or press Ctrl + 1.

    Only the UVs in the set are displayed. The HUD will indicate you are in Isolated Selection mode at the bottom of the UV Editor.

    Note: To switch back to showing all UVs, click Toggle isolation again, or turn off the View > Isolate Select > View Select menu item, or press Ctrl + 1.

To add to the isolated subset of UVs

  1. In the UV Editor, click the Isolate button on the toolbar to switch back to showing all UVs.

    Alternatively, choose View > Isolate Select > View Selected.

  2. Select the UVs you want to add to the isolated subset.
  3. Choose View > Isolate Select > Add Selected.

To remove UVs from the isolated subset

  1. In the UV Editor, select the UVs you want to remove from the isolated subset.
  2. choose View > Isolate Select > Remove Selected.

To display only the UVs that have the current image assigned

  1. Show the texture (in the UV Editor, choose Image > Display Image). If more than one texture is associated with the mesh, select the texture you want to work on using the Textures menu.

    When you are in component selection mode, the Textures menu lists shading groups assigned to the selected components. In object selection mode, the menu lists all shading groups assigned to the entire mesh.

  2. To only show faces with the current image assigned, in the UV Editor turn on View > View Faces of Selected Images.
  3. To show all faces again, turn off View > View Faces of Selected Images.

To display only the faces inside the selected UVs or edges

  1. Select UVs or edges to define a border.
  2. In the UV Editor, turn on View > View Contained Faces.
  3. To show all faces again, turn off View > View Contained Faces.

To display only the faces that share the selected UVs or edges

  1. Select UVs or edges.
  2. In the UV Editor, turn on View > View Connected Faces.
  3. To show all faces again, turn off View > View Connected Faces.