Foam particles emit into liquids based on the amount of churning, curvature, and velocity at and below a liquid's surface. Use the attributes in the 
		
Emission group of the foam properties to control foam emission in the liquid. 
	 
- To define the boundaries of the liquid that emit foam, adjust 
		  Min Liquid Depth, 
		  Max Liquid Depth, and 
		  Max Solid Depth. 
		
-  Set the 
		  Min Liquid Speed, Min Liquid Churn, and 
		  Min Liquid Curvature to specify regions within the liquid that emit foam based on these characteristics. 
		
- Adjust Emission Rate to control the number of emission points generated per voxel at the emission locations. 
		
Adjust foam properties 
 
		 
		After setting foam emission controls, use the 
		  Bifrost foam properties attributes to refine the look and behavior of the foam particles. Many of the settings are dependent on the scale and physical characteristics of liquid you are emitting foam into. If desired, you can: 
		
 
		- Reduce bursts of foam emission, particularly when emitting foam into turbulent liquids, using 
			 Overlap Pruning. 
		  
- Generate spray effects with foam particles by increasing 
			 Air Drag. 
		  
- Limit foam emission to the volume of a polygon object by adding a 
			 Foam Mask. See 
			 Mask foam emission. 
		  
- Prevent foam buildups in small-scale, non-turbulent liquids by turning on 
			 Compression Model. 
		  
- Control foam adaptively by limiting foam particle emission to the region around the camera's field of view. See 
			 Emit Bifröst foam using an adaptive camera.