If you make an object emit particles, you can write a creation or runtime expression for attributes of the emitted particles. For example, you can assign the emitted particles a value for opacity and color.
To write an expression for emitted particles
Suppose you’ve created an emitter and added a per particle opacityPP attribute to the shape node of the emitted particles. The following creation expression gives each of the emitted particles a random opacity between 0 and 1:
particleShape1.opacityPP = rand(1);
You can, though, assign from one attribute to another in the same object with dying particles. The array indexes of the different attributes are in synch with each other.
For example, if your particles have a lifespanPP of 2, don’t write an expression like this:
emittedShape.rgbPP = otherParticleShape.rgbPP