The Maya as curves or to generate polygonal surfaces from the Adobe Illustrator file.
menu item allows you to create 3D animated models from 2D vector data by loading Adobe Illustrator paths intoYou can reload the file if you make changes to it. You can also edit the path to the Adobe Illustrator file in the Attribute Editor after you create the object, and history and bevel information is automatically applied.
To use this feature, make sure the following conditions apply:
To create an Adobe Illustrator Object
To update the Adobe Illustrator Object
The initial Type option controls whether you import an Adobe Illustrator object as curves or polygonal surfaces (bevel). If you select Curves, no other settings are required, but Bevel has many options. See also Import vector data as curves or generate polygonal surfaces and Bevel Plus Options.