
Control where hair appears by painting a density mask
 
		 
		You can block hair from appearing in specific areas of the bound mesh surface by creating a density mask. Density masks are useful for creating hair lines, bald spots, or masking out the hairs in any area of groom. 
		
 
		Note: You can use these workflow to create a mask for the 
		  Guide 
		  modifier's 
		  Region Mask attribute. 
		
 
		- In the 
			 Interactive Groom Editor, select the description_base node. 
		  
- In the Attribute Editor, expand the Generator section. 
		  
- Beside 
			 Density Mask, click this icon: . .
- In the 
			 Create Map Options window, do the following: 
			 - Set 
				  Size to 2048 or 
				  4096. 
				   The higher the resolution of the texture file the more accurate the mask. 
				   
- Set 
				  Start Color to 
				  White or Black. 
				  When set to 
					 White, the initial map value is 1 on the entire mesh so all the hairs appear. Painting black over the white changes the map values from 1 to 0, and stops the hair from appearing in the painted regions. You can also set the 
					 Start Color to 
					 Black, and then paint white in the areas you want the hairs to appear. 
				   
- Set all other options to the desired settings and click 
				  Create. 
				
 
- (Optional) In the File Texture section of the 3D Paint Tool settings, turn on 
			 Extend seam color to minimize artifacts along the seam. 
		  
- Select black or white for the 
			 Color and paint on the mask 
			 Tip: Before painting, hide the hair by clicking this 
				   beside the Description in the 
				 Interactive Groom Editor. 
			  
 
Control modifier attributes by painting a mask
 
		 
		You can paint a mask on the mesh to control modifier attribute values. When you assigned a mask to an attribute, it uses the color-based map value as a multiplier for its current value. For example, painting a gray mask on the mesh multiples the attribute in the painted areas by 0.5. 
		
 
		- In the 
			 Interactive Groom Editor, select the modifier. 
		  
- In the Attribute Editor, locate the modifier's 
			 Mask attribute. 
		  
- Beside 
			 Mask click this icon: 
			  . .
- Follow steps 4 to 6 from the 
			 Control where hair appears by painting a density mask procedure above. When creating a mask for a modifier attribute, select the 
			 Start Color setting that best suits the desired effect. For example, you can set the map start value to current value of the attribute. For more information about 
			 Start Color, see 
			 Create Map Options.