Import an FBX file into Maya

This section describes how to import files using the Maya FBX plug-in:

To import an FBX file:

  1. Launch Maya.
  2. Select File > Import.
  3. Locate the FBX file you want to import from theFile Import dialog box.
  4. Select FBX file extension from the File of Type menu.
    Note: If the FBX file extension does not appear in the File of Type menu, activate fbxmaya.mll in the Maya Plug-in Manager.
  5. If you don't see the FBX Import options at the right of the Maya Import dialog box, scroll downward.
  6. Set the import options you want to use or select a preset from the Presets menu. The Autodesk Media and Entertainment preset contains the best balance of options for a general animation workflow.
    Tip: Use the Autodesk MotionBuilder preset if you are using a Maya to MotionBuilder back to Maya workflow.

    See Import presets in FBX Import options for information about the Autodesk presets and which import options are appropriate for you.

  7. Click Import in the Maya Import dialog box.
    Note: To cancel the import process, press ESC.
  8. If conversions or errors occur during the import process, the Warning Manager reports them at the end of the import process. See Show/Hide Warning Manager in the FBX Import options topic for information about the Warning Manager.
    Note: There is a difference between “Errors” vs. “Warnings”. The plug-in reports an error when something unexpected occurs. When the plug-in reports an error, it indicates that the consequences of that error are unknown. Warnings inform users when the plug-in applies conversions to the source data to convert the data into a format that the destination application can read.