This section describes how to import files using the Maya FBX plug-in:
To import an FBX file:
- Launch Maya.
- Select
File > Import.
- Locate the FBX file you want to import from theFile Import dialog box.
- Select FBX file extension from the
File of Type menu.
Note: If the FBX file extension does not appear in the
File of Type menu, activate
fbxmaya.mll in the Maya
Plug-in Manager.
- If you don't see the
FBX Import options at the right of the Maya
Import dialog box, scroll downward.
- Set the import options you want to use or select a preset from the
Presets menu. The
Autodesk Media and Entertainment preset contains the best balance of options for a general animation workflow.
Tip: Use the
Autodesk MotionBuilder preset if you are using a Maya to MotionBuilder back to Maya workflow.
See Import presets in
FBX Import options for information about the Autodesk presets and which import options are appropriate for you.
- Click
Import in the Maya
Import dialog box.
Note: To cancel the import process, press ESC.
- If conversions or errors occur during the import process, the
Warning Manager reports them at the end of the import process. See
Show/Hide Warning Manager in the
FBX Import options topic for information about the
Warning Manager.
Note: There is a difference between “Errors” vs. “Warnings”. The plug-in reports an error when something unexpected occurs. When the plug-in reports an error, it indicates that the consequences of that error are unknown. Warnings inform users when the plug-in applies conversions to the source data to convert the data into a format that the destination application can read.