
Here is a quick overview of the main steps for creating hair and fur using interactive groom tools.
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In the Interactive Groom Splines Options window, you might need to adjust Density, Length, Width and CV Count settings to suite the type of hair or fur you want to create. For example, for long hair, increase the default Length and the CV count values.
You can also make these adjustments later on using other the Scale modifier and description node attributes or by sculpting with the interactive grooming brushes.
See Create hair and fur using interactive grooming tools.
Sculpting layers are useful for blending the effects of the different interacting grooming tools. One way you can use them is to create the base hair shape for you groom on the default sculpt layer. Add more sculpt layers and isolate the strokes and effect of each grooming tool to the new layers. Then, use the layers' slider controls to blend the weights of the layer to influence the overall look of the groom.
Begin sketching out the base shape of the hair or fur by using the following tools:
) , to drag through hairs to change their direction and orientation as you work toward a base shape.
If you find that hairs are interpenetrating the surface of the character mesh, turn on Collide with Mesh in the tool settings.
Also, turn on Symmetry so that your brush strokes reflect from one side of a model to the other. See Interactive grooming Display and Symmetry Settings.
) to shape hair by pulling or pushing a selection of hair.
), to apply a straightening effect to the hairs or to blend their orientation.
) to lock hair CVs in certain areas so they cannot be modified while you groom. Freezing hairs is also a good way to create a hair part.
Maya adds a Noise modifier node the description, applies noise globally. To add noise effects to areas locally, use the Noise tool. See Working with interactive grooming modifiers.
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). For example, use this tool to thin out the hair around the mouth, eyes, and ears of animal characters.
). This tool is useful for directing the orientation of the hairs in areas where hair rubs together, such as in skin folds or limb joints.
For more information on the available grooming brushes, see Interactive Grooming Tools and Interactive Grooming Tool settings.