Merge

This multi-threaded node blends two MASH networks together.

MASH Merge

Merge Type
Determines the method used to merge MASH networks. Options include:
  • Crossfade: Fades from one network to the other.
  • Add: Adds the attributes of the child network to the parent network.
  • Subtract: Subtracts the attributes of the parent network from the child network.
Merge Position, Merge Rotation, Merge Scale, Merge Id, Merge Visibility
Specifies which channels to merge between the two networks.
Parent Node
Displays the primary node for the merge operation.
Child Node
Displays the secondary node for the merge operation.
Rotation Type
Determines the type of interpolation used during the merge. Trying changing this value to smooth out transitions. Options include:
  • Matrix Lerp: Linear interpolation.
  • Quaternion Slerp: Spherical linear interpolation.

Strength

Strength
Controls the amount of blending between networks. Lower values represent more child network influence.
Random Strength
Controls the amount of randomization added to the merge.
Step Strength
Turns the node's effect off one object at a time.
Strength Map
Determines the input file (2D texture, animated texture, etc) that controls the shape of this node's effect.
Map Projection Axis
Determines the axis along which the Strength Map is projected.
Map Helper
Displays the object being used to interactively place the Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the Strength Map and the Map Helper (this automatically happens when creating a new helper object).