This multi-threaded node blends two MASH networks together.
MASH Merge
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Merge Type
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Determines the method used to merge MASH networks. Options include:
- Crossfade: Fades from one network to the other.
- Add: Adds the attributes of the child network to the parent network.
- Subtract: Subtracts the attributes of the parent network from the child network.
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Merge Position,
Merge Rotation,
Merge Scale,
Merge Id,
Merge Visibility
- Specifies which channels to merge between the two networks.
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Parent Node
- Displays the primary node for the merge operation.
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Child Node
- Displays the secondary node for the merge operation.
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Rotation Type
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Determines the type of interpolation used during the merge. Trying changing this value to smooth out transitions. Options include:
- Matrix Lerp: Linear interpolation.
- Quaternion Slerp: Spherical linear interpolation.
Strength
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Strength
- Controls the amount of blending between networks. Lower values represent more child network influence.
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Random Strength
- Controls the amount of randomization added to the merge.
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Step Strength
- Turns the node's effect off one object at a time.
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Strength Map
- Determines the input file (2D texture, animated texture, etc) that controls the shape of this node's effect.
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Map Projection Axis
- Determines the axis along which the
Strength Map is projected.
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Map Helper
- Displays the object being used to interactively place the
Strength Map in the scene. You can right-click the field to create a new helper object (a plane) if none exists. You can also middle-drag a mesh into this field or right-click to connect a selected mesh. If a mesh is already connected, you can also right-click to break its connection or show it in the Outliner.
Note: For the best results, assign the same texture to both the
Strength Map and the
Map Helper (this automatically happens when creating a new helper object).