The items in this menu are also available on a marking menu when you are working in the UV Editor. Press Ctrl + right-click to access them.
Selects all the components of the current component mode.
Unselects everything.
Selects all unselected components of the current component mode and vice versa.
Selects all components with a counter-clockwise winding order. For more information, see Display UV winding order
Selects all components with a clockwise winding order. For more information, see Display UV winding order
UVs whose faces occupy the same UV space as other faces on the mesh.
UVs whose faces do not occupy the same UV space as other faces on the mesh.
UVs on open ends of the UV shell.
Faces without an associated UV mapping.
Selects the shortest path of edges between two or more selection points (vertices or UVs). The Select Shortest Edge Path Tool determines the most direct path between any two selection points and selects the edges in between.
The Select Shortest Edge Path Tool is particularly well suited to selecting a long and possibly winding path of edges on a mesh when you need to subsequently perform a Cut UV Edges operation.
Adds all adjacent components of the current type to the current selection.
Removes one layer of adjacent components of the current type from the current selection.
Removes one layer of adjacent components of the current type from the current selection only along the same edge loop.
Alters the current selection based on the options chosen.
Display only faces associated with the currently selected texture image.
Display all faces contained by the current selection of UVs, edges, or vertices.
Display all faces that share the currently selected UVs, edges, or vertices.
Converts the currently selected components to either the specified connected type (Faces, Contained Faces, Face Path,Edges, Vertices, UVs, UV Edge Loop, Edge Ring) or to the components around the selection's perimeter (Edge Perimeter, Vertex Perimeter, UV Perimeter). For more information, see Convert Selection Options.