These options appear in the Mesh section of the Paint Effects Brush Settingswindow, and the Attribute Editor for any brush node.
A simple ramp-based environment may be used in conjunction with the MeshBrush Type. This can be used to create looks such as chrome, water, glass, and shiny paint.
The amount the environment is reflected on base tubes, including the stroke when tubes are turned off.
The amount of environment reflection on leaves.
The amount of environment reflection on flowers.
The ramp represents the reflected color of a spherical placement: the left side of the ramp is the color at the bottom of the spherical reflection and the right side of the ramp is the color at the top of it.
Represents the reflectivity with changing view angle (facing ratio).