NURBS objects tessellation

Tessellation

Display render tessellation

Shows or hides (default) the tessellation triangles so that you can have more control while adjusting settings.

Note: This option does not display displacement mapping.

In the main Maya window, select Modify > Convert > Displacement to Polygons to preview the effect of your tessellation and displacement together, then discard the generated polygon object when you are finished previewing.

Refresh tessellation

When advanced tessellation with min screen is on, the tessellation only updates when refresh is pressed.

Triangle count

This is the number of render triangles in the surface when a tessellation is displayed.

Curvature tolerance

Lets you determine how smooth the nickeling of the tessellation needs to be. In more complex scenes with many small objects, set the smaller objects to Low Quality.

U Division Factor, V Division Factor

Before adjusting these settings, adjust Curvature Tolerance to get the results you want.

The higher the values, the more polygons produced. The U Divisions Factor and V Divisions Factor attributes should contain approximately the same value.