Use the Turtle IBL Light Rig Editor to create a spherical rig of directional light to represent environment lighting. It uses an environment shader, like an envBall, as input to calculate the colors and distribution of the lights.
To open the IBL Light Rig Editor: Select Windows > Material/Texture Baking Editors > TURTLE > IBL Light Rig Editor.
For more information on image based lighting, see the Turtle videos and tutorials on the Autodesk Knowledge Network.
The name of the new light rig to be created.
The environment shader, like an envBall or envCube, to be used.
Sets the number of directional lights to be created. This affects the softness of the shadows, as well as the general lighting. A higher number of samples gives better shadows and lighting but increases the render time.
Sets the intensity of the lighting.
Toggles the diffuse lighting from the lights.
Toggles specular highlights from the lights.
Enables raytraced shadows on the created lights.
Sets the number of shadow rays for raytraced shadows.
Sets the light angle for raytraced shadows.
Enables photon emission from the lights in the rig.
Sets the number of caustics photons to be emitted into the scene.
Sets the number of global photons to be emitted into the scene.
The total photon energy.