Previewing animation

As you work on an animation, you will want to preview the playback at a speed close to final production speed. To save time while previewing, you need to balance the quality of graphics with playback performance. You can also turn on display options to help you visualize the flow of a character’s motion.

Playing back animation

Ideally, you should be able to click the Play forwards button and your animation would play back full-screen, fully shaded, and in real-time without dropping any frames. Although this is possible with smaller animations, the more complex a scene is, the more computations required before displaying each frame. For tips that can improve playback performance, see Optimize your scene for playback.

You can customize that playback of your animation by setting the Time Slider, Playback, Animation, and Sound preferences. To edit these options, go to the Playback options in Windows > Settings/Preferences > Preferences. See Edit animation preferences.

Note: If you want to view your object’s manipulators during playback, do one of the following:
  • Select Display > Transform Display > Local Rotation Axes to turn on the display of local axes.
  • Use the play -record MEL command to see your object’s actual manipulator during playback.

Motion trails

With motion trails, you can display and edit the trajectory of an object. With motion trails, you can display and edit the trajectory of an object. Motion trails work with objects that are animated by keyframe animation, deformers, or motion capture. You can create the motion trail before you animate an object or after. See Motion trails and Create an editable motion trail.

Note: Motion trails are only editable for objects with keyframe animation.

Playblasting

You can also use playblast to preview the animation in your scene.

A Playblast is a quick preview that lets you make a "sketch" of your animation, providing a realistic idea of your final render result without requiring the time needed for a formal render. Playblasting gives you a fast way to evaluate your work on the fly, taking a screen grab of the animation in the viewport at each frame during playback, and then “blasting” those images to an image viewer.

See Playblast an animation.