The Reduce feature lets you automatically reduce the number of polygons in a mesh by a percentage of the overall polygon count, a target number of vertices, or a target number of triangles that you specify. The Reduce feature also attempts to retain the original shape as part of the reduction process.
Reducing the number of polygons is useful when you need to reduce the overall polygon count in a polygon mesh or reduce the number of polygons in a particular region of the mesh. For example, you may need to create a low resolution copy of a high resolution polygon model with a reduced polygon count for level of detail display purposes in an interactive video game. Another example would be to simplify a polygon data set of a detailed physical model that was 3D laser scanned.
Overall, polygon models that have been simplified will have less data and improved interactive performance when animated in the scene view.
The polygon reduction is controlled via a polyReduce node that gets created. This lets you experiment with the amount of blend reduction and can be removed altogether should you wish to return the polygon mesh to its original pre-reduced state.
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Reduce the number of faces in a mesh. |
Select the faces you want to reduce, then choose . |
Keep the current polygon mesh so you can compare the original and reduced versions as you change options. |
In the Reduce Options window, turn on the Keep original option. The reduced mesh will appear next to the original along the X axis. |
Enable symmetric reduction. |
In the Reduce Options window, select Automatic or Plane from the Symmetry type drop-down list. |
You can also use the Artisan paint feature to specify a region on the polygon mesh you want to have the polygons reduced. Painting a region for reduction using the Paint Reduce Weights Tool gives you finer control over the polygon reduction as well as blend between the areas where less reduction occurs.
To get finer control over which areas are reduced using the Paint Reduce Weights Tool
The reduced mesh appears next to the original along the X-axis.
Darker areas will be reduced more. Lighter areas will be kept as-is as much as possible.
As you paint on the original, the reduced version updates.
If you try to paint reduce weights on the reduced version, Maya LT automatically selects the original instead.
You can avoid this effect by extracting the polygons from the mesh before reducing them. Turn on the Mesh borders option so the extracted mesh can be reattached later.