See also About editing cluster deformation effects.
To edit cluster channels with the Channel Box
One quick way to select the cluster deformer node is to select the object being deformed, and then select the cluster deformer node in its history from the Channel Box (under INPUTS). Another way is to select the cluster deformer handle (the C icon).
To edit cluster deformer attributes with the Attribute Editor
See also cluster node.
To prune deformer set membership
This removes the deformable object’s unaffected points from the cluster deformer set.
Prune Membership only removes points from the deformation if they are currently not affected by the deformer. Therefore, if you try to prune the membership of an object whose points are all controlled by the deformer, you will receive the error message “No components could be pruned.”
To delete a cluster deformer
The deformer nodes are all deleted. However, the object still has the tweak node as an input node, so any tweaks you might have made are preserved.