Controller
- Tag as Controller
- Marks the selected object as an animation controller. Click a rig controller and select
Tag as Controller to create a Controller node connected to the rig controller object.
- Parent Controller
- Designates the selected objects as Controllers and makes the last selected object Controller parent. For example, if you have a hand with a joint chain for a finger, select a finger joint a bit below, and one above it. Select
Parent Controller to tag both joints as controllers, with the higher finger joint becoming the parent of the joint below.
HumanIK
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Create Control Rig
- Creates a Control rig for your character. For more information, see
Create a Control Rig.