Turtle Point Cloud Bake Editor

Use the Turtle Point Cloud Bake Editor to output a point cloud file that contains a custom type of information for a set of arbitrary points in a scene.

To open the Point Cloud Bake Editor, select Texture Baking > Point Cloud Bake Editor (TURTLE) or Windows > Material/Texture Baking Editors > TURTLE > Point Cloud Bake Editor.

For more information on point cloud baking, see the Turtle videos and tutorials on the Autodesk Knowledge Network.

Point Generation Options

Vertex Type
Select from Vertex or Vertex Face.

Create Dough Point Cloud

Output Directory
Specifies the directory where generated point cloud files are stored.
Output File Name
The file name of the generated point cloud file. By default, $s in the file name is replaced with the name of the shape used to generate the points. If the extension of the file is set to .xml, an xml file is generated, otherwise a binary file is generated. The binary format should be used for photon map files, where speed and size are important factors. If you want to use the data for other purposes, outside of Turtle, the xml format is recommended. Note that point cloud points are stored in object space when generated from a shape. The object to world transformation matrix is stored in the point cloud file header.
Create From Selected Shapes
Click to generate the point cloud file(s). The output file can be used as a file source for point cloud baking, or as a template for creating custom point cloud files.

Bake Point Cloud

Source
Lets you set the source to a 'dough' point cloud File or Selected Shapes.
Input Point Cloud
If Source is set to File, specify the 'dough' point cloud file to use as a source.
Lua Bake Script
Specifies a Lua script file to execute for baking.
Output Directory
Specifies the directory where generated point cloud files are stored.
Output File Name
File name of the generated file. By default, $s is replaced with the shape name and $i is replaced with the source file name. If the extension is set to .xml, an xml file is generated, otherwise a binary file is generated. The binary format should be used for photon map files, where speed and size are important factors. If you want to use the data for other purposes, outside of Turtle, the xml format is recommended. Note that point cloud points are stored in object space when generated from a shape. The object to world transformation matrix is stored in the point cloud file header.