Run Viewport 2.0 in OpenGL Core Profile mode

You can run Viewport 2.0 using OpenGL, DirectX 11 or OpenGL Core Profile mode.

OpenGL- Core Profile (Compatibility) is only available on Windows, and supports features from both:

OpenGL - Core Profile (Strict) supports features from OpenGL 3.2 and above, and is the default on the Mac OS X platform.

See Rendering engine for more information.

To run the viewport in OpenGL Core Profile mode

  1. Do either of the following:
    • From the panel menus, select Shading > OpenGL- Core Profile (Compatibility) or Shading > OpenGL- Core Profile (Strict).
    • In the Preferences window (Windows > Settings/Preferences > Preferences), select the Display category and at the bottom, set Rendering engine to OpenGL- Core Profile (Compatibility) or OpenGL - Core Profile (Strict).

If you want to create custom GLSL shaders, you must also load the glslShader plug-in. Select Windows > Settings/Preferences > Plug-in Manager and load glslShader.mll.

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